titlebar

 

 

3D ART: Commander Tavac

This is a study for an original character design

- Basic mesh modeled in Maya

- Refined shapes, sculpted details and applied vertex color in Zbrush

- Rendered final image in ZBrush using sub-surface scattering

 

 

Tavac_lg

 

Final Render

 

 

 

Tavac_ma

 

Basic mesh modeled in Maya

 

 

Tavac_dual

Refinements, detail and color added in ZBrush

 

Tavac_views

Front and side views